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[TD Engine] 18 - Map 1

Welcome to the 18th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Map class part one. The Map class is responsible for handling nearly all the customization that occurs from one map to another. It controls what tiles to use, what the UI elements look like, that colors to make the fonts, and more. We create the properties and method headers for the Map class and get ready for part two.

Tower Defense 1.1

Tower Defense SS

Version 1.1 Features - May 6th, 2012

  • Boss hit sound effects
  • New Map: Vector
  • Able to use mouse in the menu screen
  • ClickOnce for deployment purposes only (will not auto-update)

Version 1.1 Fixes - May 6th, 2012

  • Fixed an issue with the Game Engine to where it will always use the last map's bullet textures

Features Coming in 1.2

  • New map: Space
  • More sounds
  • More bosses
  • Completed/Failed map screen that will give you stats.

Download 1.0.2 Now!
Download 1.1 Now!

[Tower Defense] 1.1 Release and 1.2 Discussion

In this video, I will show some new features to 1.1. The second topic of this video is to also discuss 1.2 and what that update will include. Finally, I discuss the tutorials for this week. So stay tuned for more tutorials in the next few days!

Download 1.1 Now!

[TD Engine] 17 - Player And Session 1

Welcome to the 17th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Player class and Session class part one. The player class is responsible for handling our money and placed towers. The Session class is responsible for knowing the current map, current player, current state of the game, current speed of the game, and so on. We create the properties and method headers for the Session class and get ready for part two.

[TD Engine] 16 - Command Info Bar 1

Welcome to the 16th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Command Info Bar class part one. The Command Info Bar is responsible for allowing us to click buttons to manage the game (buy towers, pause the game, change the game speed, and so on). We create the properties and method headers and get ready for part two.

[TD Engine] 15 - Map Region 1

Welcome to the 15th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Map Region class part one. The Map Region class is responsible for displaying everything we see in the main map section of our game. All of our monsters, towers, bullets, and other UI effects are displayed with this class. We create the properties and method headers and get ready for part two.

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