New tutorials to the public will require these images (the phs logo and the single pixel texture).
Stay tuned for tutorials to be posted after I finish editing (three tutorials will be posted, premium members got a brand new tutorial last night)!
Just to clarify some things I have been asked or said, there WILL be a video for the space shooter game, I am in the middle of working on it right now. It will be recommended to watch it after the next batch of advanced techniques videos to be released, and since most of the topics will have already been discussed, the tutorial will not be very long.
Stay tuned for a video update this week (I am finally done with this cold).
Premium Members might have noticed things have slowed down a bit. I am working non-stop on my dream build play entry as I put the finishing touches to the game engine. However, I will release the complete particle system this weekend and a series of tutorials to go along with it. Also, every sample currently available to premium members will get a tutorial this weekend.
About the Tower Defense game, I need to finish this DBP entry up as much as possible as quickly as possible. Once I have either finished the game and have begun testing, or have submitted it, I will begin the Tower Defense tutorials. In a week or two I will begin the TD: Content series with some photoshop tutorials on how to create the sprites and animations.
Also, I am hoping to get the tower defense tutorial series available on DVD so you can buy it (not sure about international shipping yet, I am not sure I will even be able to do this yet for US). If I am able to get a DVD professionally made, it will be from both the content series, and the development series. It will also include a premium membership if you do not have one already. Now if anybody knows where I can get DVD's professionally made, please let me know!
Finally, due to numerous requests, I will work on the Space Shooter tutorial and make a video of it.
Apologies for the slow-down, I just really want this entry near perfection by the time of submission! Not to mention I have been in bed this past week sick :(

This is a beta of the upcoming particle system. It is pretty much complete, just a few minor bugs here and there and needs a few #region blocks to make it more easy on the eyes. This system is very powerful. All smooth transitions are based off one variable, the particle longevity. You can have the particles fade from one color to another, start off at high opacity and slowly fade away, change sizes as the particle reaches its max lifespan, and many more cool transitions. The system is split into three parts.
System
The root of the system, holds the list of particles and the emitter. Also contains a list of birth and death objects to use for transitioning. Updates and draws all particles in the list
Emitter
This control where and how the particles are ejected from the central point. Controls speed, radius from the central position, gravity, and more. Also contains which texture to use as the particle.
Particle
A single particle object contains everything needed for it to be used in the system. Contains the position, velocity, acceleration, opacity, rotation, and scale values. Gains the texture from the emitter.
Check the video out that describes how to implement the system (Streaming 720p)
Download the System (XNA 3.0 Version)
Download the Library DLL File (XNA 3.0 Version)*

The second tutorial from the XNA Advanced Techniques series is now available to the public! The tutorial is called Advanced Movement. In the tutorial, you will learn an advanced way to move your sprite using a physics formula and a time component. A diagram has been added to the video to help you understand the formula. Enjoy the tutorial, and stay tuned for more!
Stream the tutorial
Watch the tutorial on YouTube - Will be added soon
Note: Until I finish the series, you will have to put up with the blog postings (sorry!). Once the series is finished, I will begin a nice webpage like the Basic Training series

The first tutorial from the XNA Advanced Techniques series is now available to the public! The tutorial is called Advanced Distribution. In the tutorial, you will learn an advanced way to distribute your game using a built-in feature. Enjoy the tutorial, and stay tuned for more!
Stream the tutorial
Watch the tutorial on YouTube
Note: Until I finish the series, you will have to put up with the blog postings (sorry!). Once the series is finished, I will begin a nice webpage like the Basic Training series