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	<title>PHStudios Content</title>
	<description>Official products and services from PHStudios</description>
	<link>http://www.phstudios.com/forums/index.php</link>
	<pubDate>Sun, 13 May 2012 21:21:59 +0000</pubDate>
	<ttl>60</ttl>
	<item>
		<title><![CDATA[[TD Engine] 18 - Map 1]]></title>
		<link>http://www.phstudios.com/forums/index.php?/topic/2352-td-engine-18-map-1/</link>
		<description><![CDATA[<span class='bbc_center'><span style='font-size: 21px;'>[TD Engine] 18 - Map 1</span><br />
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Welcome to the 18th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Map class part one. The Map class is responsible for handling nearly all the customization that occurs from one map to another.  It controls what tiles to use, what the UI elements look like, that colors to make the fonts, and more.  We create the properties and method headers for the Map class and get ready for part two.]]></description>
		<pubDate>Sun, 13 May 2012 21:21:59 +0000</pubDate>
		<guid>http://www.phstudios.com/forums/index.php?/topic/2352-td-engine-18-map-1/</guid>
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	<item>
		<title>Tower Defense Engine Ep 17 - Player and Session - 1</title>
		<link>http://www.phstudios.com/forums/index.php?/topic/2345-tower-defense-engine-ep-17-player-and-session-1/</link>
		<description><![CDATA[<span class='bbc_center'><img src='http://www.phstudios.com/tutorials/xna/TowerDefense/XNA-Complete-Games-TD.jpg' alt='Posted Image' class='bbc_img' /></span><br />
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Welcome to the 17th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Player class and Session class part one. The player class is responsible for handling our money and placed towers. The Session class is responsible for knowing the current map, current player, current state of the game, current speed of the game, and so on. We create the properties and method headers for the Session class and get ready for part two.<br />
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<a href='http://www.phstudios.com/download.php?file=PlayerAndSession-1.mp4' class='bbc_url' title=''>Download the tutorial here</a> - 720p MP4, 64.7 MB, 22 minutes, 16 seconds.]]></description>
		<pubDate>Mon, 07 May 2012 02:30:56 +0000</pubDate>
		<guid>http://www.phstudios.com/forums/index.php?/topic/2345-tower-defense-engine-ep-17-player-and-session-1/</guid>
	</item>
	<item>
		<title><![CDATA[[TD Engine] 17 - Player And Session 1]]></title>
		<link>http://www.phstudios.com/forums/index.php?/topic/2343-td-engine-17-player-and-session-1/</link>
		<description><![CDATA[<span class='bbc_center'><span style='font-size: 21px;'>[TD Engine] 17 - Player And Session 1</span><br />
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Welcome to the 17th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Player class and Session class part one. The player class is responsible for handling our money and placed towers. The Session class is responsible for knowing the current map, current player, current state of the game, current speed of the game, and so on. We create the properties and method headers for the Session class and get ready for part two.]]></description>
		<pubDate>Mon, 07 May 2012 01:52:25 +0000</pubDate>
		<guid>http://www.phstudios.com/forums/index.php?/topic/2343-td-engine-17-player-and-session-1/</guid>
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	<item>
		<title><![CDATA[[TD Engine] 16 - Command Info Bar 1]]></title>
		<link>http://www.phstudios.com/forums/index.php?/topic/2342-td-engine-16-command-info-bar-1/</link>
		<description><![CDATA[<span class='bbc_center'><span style='font-size: 21px;'>[TD Engine] 16 - Command Info Bar 1</span><br />
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Welcome to the 16th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Command Info Bar class part one. The Command Info Bar is responsible for allowing us to click buttons to manage the game (buy towers, pause the game, change the game speed, and so on). We create the properties and method headers and get ready for part two.]]></description>
		<pubDate>Mon, 07 May 2012 01:44:53 +0000</pubDate>
		<guid>http://www.phstudios.com/forums/index.php?/topic/2342-td-engine-16-command-info-bar-1/</guid>
	</item>
	<item>
		<title><![CDATA[[TD Engine] 15 - Map Region 1]]></title>
		<link>http://www.phstudios.com/forums/index.php?/topic/2341-td-engine-15-map-region-1/</link>
		<description><![CDATA[<span class='bbc_center'><span style='font-size: 21px;'>Map Region 1</span><br />
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Welcome to the 15th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Map Region class part one. The Map Region class is responsible for displaying everything we see in the main map section of our game. All of our monsters, towers, bullets, and other UI effects are displayed with this class. We create the properties and method headers and get ready for part two.]]></description>
		<pubDate>Mon, 07 May 2012 01:41:07 +0000</pubDate>
		<guid>http://www.phstudios.com/forums/index.php?/topic/2341-td-engine-15-map-region-1/</guid>
	</item>
	<item>
		<title><![CDATA[[TD Engine] 14 - Wave Information 1]]></title>
		<link>http://www.phstudios.com/forums/index.php?/topic/2340-td-engine-14-wave-information-1/</link>
		<description><![CDATA[<span class='bbc_center'><span style='font-size: 21px;'>[TD Engine] 14 - Wave Information 1</span><br />
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Welcome to the 14th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Wave Information class part one. We create the properties and method headers and get ready for part two.]]></description>
		<pubDate>Mon, 07 May 2012 01:36:59 +0000</pubDate>
		<guid>http://www.phstudios.com/forums/index.php?/topic/2340-td-engine-14-wave-information-1/</guid>
	</item>
	<item>
		<title><![CDATA[[TD Engine] 13 - UI Block]]></title>
		<link>http://www.phstudios.com/forums/index.php?/topic/2339-td-engine-13-ui-block/</link>
		<description><![CDATA[<span class='bbc_center'><span style='font-size: 21px;'>[TD Engine] 13 - UI Block</span><br />
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Welcome to the thirteenth tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the UI Block class. We create the properties and methods to help us create sections of UI elements in our game.]]></description>
		<pubDate>Fri, 04 May 2012 02:02:01 +0000</pubDate>
		<guid>http://www.phstudios.com/forums/index.php?/topic/2339-td-engine-13-ui-block/</guid>
	</item>
	<item>
		<title><![CDATA[[TD Engine] 12 - UI Overview]]></title>
		<link>http://www.phstudios.com/forums/index.php?/topic/2338-td-engine-12-ui-overview/</link>
		<description><![CDATA[<span class='bbc_center'><span style='font-size: 21px;'>[TD Engine] 12 - UI Overview</span><br />
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Welcome to the twelfth tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover how the UI works as we get ready to start the more important UI Classes.]]></description>
		<pubDate>Fri, 04 May 2012 01:59:39 +0000</pubDate>
		<guid>http://www.phstudios.com/forums/index.php?/topic/2338-td-engine-12-ui-overview/</guid>
	</item>
	<item>
		<title><![CDATA[[TD Engine] 11 - UI Text]]></title>
		<link>http://www.phstudios.com/forums/index.php?/topic/2337-td-engine-11-ui-text/</link>
		<description><![CDATA[<span class='bbc_center'><span style='font-size: 21px;'>[TD Engine] 11 - UI Text</span><br />
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Welcome to the eleventh tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the UI Text class. We create the properties and methods to help us create text in our game.]]></description>
		<pubDate>Fri, 04 May 2012 01:56:56 +0000</pubDate>
		<guid>http://www.phstudios.com/forums/index.php?/topic/2337-td-engine-11-ui-text/</guid>
	</item>
	<item>
		<title>Tower Defense Engine Ep 16 - Command Info Bar - 1</title>
		<link>http://www.phstudios.com/forums/index.php?/topic/2336-tower-defense-engine-ep-16-command-info-bar-1/</link>
		<description><![CDATA[<span class='bbc_center'><img src='http://www.phstudios.com/tutorials/xna/TowerDefense/XNA-Complete-Games-TD.jpg' alt='Posted Image' class='bbc_img' /></span><br />
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Welcome to the 16th tutorial of the Tower Defense Engine Development Series! In this tutorial, we cover the Command Info Bar class part one. The Command Info Bar is responsible for allowing us to click buttons to manage the game (buy towers, pause the game, change the game speed, and so on).  We create the properties and method headers and get ready for part two.<br />
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<a href='http://www.phstudios.com/download.php?file=CommandInfoBar-1.mp4' class='bbc_url' title=''>Download the tutorial here</a> - 720p MP4, 49.8 MB, 18 minutes, 18 seconds.]]></description>
		<pubDate>Fri, 04 May 2012 01:39:18 +0000</pubDate>
		<guid>http://www.phstudios.com/forums/index.php?/topic/2336-tower-defense-engine-ep-16-command-info-bar-1/</guid>
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