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Nathan  : (26 May 2012 - 08:19 PM) Hmm. I did not know it did that.
thoRn  : (25 May 2012 - 08:48 PM) It catched my atention because of the "direct ports" to ios and android.
daniel319  : (25 May 2012 - 06:13 PM) Yeah, Building all the game systems from scratch = fun :D
Nathan  : (25 May 2012 - 01:52 PM) Yeah it makes you learn algorithms and I find it fun building custom engines :)
daniel319  : (25 May 2012 - 01:15 PM) Yea me to, It's more challenging and more Interesting...
Nathan  : (25 May 2012 - 12:37 PM) Yep I heard about that. I prefer to do everything myself though :)
thoRn  : (25 May 2012 - 08:32 AM) Seem powerfull
thoRn  : (25 May 2012 - 08:32 AM) Nathan, have you ever heard of Game Maker? http://store.yoyogam...or-windows-lite
thoRn  : (24 May 2012 - 03:36 AM) It works, thanks.
Nathan  : (23 May 2012 - 07:14 PM) gameObjective = string.Format("Current Game Time: {0} Minutes, {1} Seconds", gameTime.TotalGameTime.Minutes.ToString(), gameTime.TotalGameTime.Seconds.ToString());
thoRn  : (23 May 2012 - 07:11 PM) yes
Nathan  : (23 May 2012 - 07:06 PM) So you want the total game time, like 4 minutes and 50 seconds?
thoRn  : (23 May 2012 - 07:03 PM) but it does mot update. only displays 1 time
thoRn  : (23 May 2012 - 05:10 PM) It was suposed to be the current game time that the session is taking :P
Nathan  : (23 May 2012 - 04:51 PM) What does the string end up being?
thoRn  : (23 May 2012 - 04:42 PM) Guys, i have this in my update method: gameObjective = "Current Game Time" + gameTime.ElapsedGameTime.ToString(); wasnt this suposed to update my string with the elapsed game time?
thoRn  : (23 May 2012 - 10:07 AM) I miss university days! :P
thoRn  : (23 May 2012 - 10:07 AM) When i had exams was when i had the most free time :P
daniel319  : (23 May 2012 - 08:19 AM) Lol, I dont even have time to play games, a lot of exams...
thoRn  : (23 May 2012 - 07:52 AM) Been kinda short on time, but i will try to watch your tuts! Diablo3 is eating my free time, even the crap game i am making is on standby :|
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Maps Part 2

#1 User is offline   Nathan 

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Posted 16 January 2011 - 09:29 PM

Maps: Part 2
Adding a stick figure player, collision, and how to control a start location


In this tutorial, we expand on the first maps tutorial with a way to have a movable object in the game world. We add a player object (stick figure), a way to handle the collision between the player and the other tiles, control the starting location of the player, and handle the updating with gravity and other factors. Download the tutorial and the source code below!

Premium Members: Download Tutorial (*.mp4) ~ 116 MB; 33 minutes 27 seconds
Source Code (*.zip) ~ 1.3 MB
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#2 User is offline   radbyx 

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Posted 17 January 2011 - 02:58 PM

Nice job with Map part2, it looks nice.

I would't call it a bug, but did u know that u can hit a platform with the head and at the same til move left? :)

I bet you could make a sweet bomberjack game pretty fast if you wantet :)
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#3 User is offline   Nathan 

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Posted 17 January 2011 - 03:03 PM

Yeah there are a few issues, but I did not want to spend any more time on it than I already did :P Hopefully this will get people on the right track!
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#4 User is offline   Nathan 

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Posted 23 January 2011 - 12:38 AM

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