Maps: Part 2
Adding a stick figure player, collision, and how to control a start location
In this tutorial, we expand on the first maps tutorial with a way to have a movable object in the game world. We add a player object (stick figure), a way to handle the collision between the player and the other tiles, control the starting location of the player, and handle the updating with gravity and other factors. Download the tutorial and the source code below!
Premium Members: Download Tutorial (*.mp4) ~ 116 MB; 33 minutes 27 seconds
Source Code (*.zip) ~ 1.3 MB
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Maps Part 2
#2
Posted 17 January 2011 - 02:58 PM
Nice job with Map part2, it looks nice.
I would't call it a bug, but did u know that u can hit a platform with the head and at the same til move left?
I bet you could make a sweet bomberjack game pretty fast if you wantet
I would't call it a bug, but did u know that u can hit a platform with the head and at the same til move left?
I bet you could make a sweet bomberjack game pretty fast if you wantet
#3
Posted 17 January 2011 - 03:03 PM
Yeah there are a few issues, but I did not want to spend any more time on it than I already did
Hopefully this will get people on the right track!
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