Welcome to a new and exciting series covering MonoGame! This series will replace the old XNA Advanced Technique series since XNA should no longer be used for development. This series will use MonoGame 3.4 and Visual Studio 2015. All future random MonoGame tutorials will be in this series.
Welcome to a new tutorial for the MonoGame Advanced series! In this tutorial, I will show you how to rotate a sprite and how the origin affects rotation. I also show you that our collision is broken now that we rotate the object.