Welcome to the Artificial Intelligence Series. In this series, we will look at adding intelligence to NPCs and enemies in our games. Concepts include wandering, obstacle avoidance, field of view, fleeing and more.

In this video, I will introduce you to the Gaming Artificial Intelligence series I have been working on for a while. It has been taking me several weeks to write up notes and come up with ideas for tutorials. I hope you enjoy the series and learn something!